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(EBOOK -1998) PROGRAMMING VISUAL C++ 6.CHM | 07/29/2010 | 7.46 MB |
.NET GAME PROGRAMMING WITH DIRECTX 9.0.PDF | 07/29/2010 | 9.30 MB |
2_ADVANCED_GRAPHICS_PROGRAMMING_TECHNIQUES_USING_OPENGL.PDF | 07/29/2010 | 8.17 MB |
3D GAME ENGINE DESIGN.PDF | 07/29/2010 | 74.47 MB |
3D LIGHTING.PDF | 07/29/2010 | 8.94 MB |
3D MATH PRIMER FOR GRAPHICS AND GAME DEVELOPMENT.PDF | 07/29/2010 | 22.13 MB |
3D.GAME.PROGRAMMING.ALL.IN.ONE.PDF | 07/29/2010 | 17.01 MB |
3D_CASE_STUDY_USING_OPENGL.PDF | 07/29/2010 | 1.53 MB |
3D_GAME_ENGINE_ARCHITECTURE.PDF | 07/29/2010 | 6.23 MB |
3D_GAME_STUDIO_-_TEACH_YOURSELF_GAME_PROGRAMMING_IN_6_DAYS_-_WDL_SCRIPTING_TUTORIAL.PDF | 07/29/2010 | 446.50 KB |
3D_GAME_STUDIO_A4_MANUAL.PDF | 07/29/2010 | 176.84 KB |
3D_LIGHTING_HISTORY__CONCEPTS___TECHNIQUES.PDF | 07/29/2010 | 8.97 MB |
3D_MATH_PRIMER_FOR_GRAPHICS_AND_GAME_DEVELOPMENT.PDF | 07/29/2010 | 4.07 MB |
ABOUTBOX.CS | 07/29/2010 | 8.01 KB |
ABOUTBOX.RESX | 07/29/2010 | 12.08 KB |
ABPROP.CSPROJ | 07/29/2010 | 3.26 KB |
ABPROP.CSPROJ.USER | 07/29/2010 | 1.51 KB |
ABPROP.PDB | 07/29/2010 | 7.50 KB |
ABPROP.PROJDATA | 07/29/2010 | 1.63 KB |
ABPROP.SLN | 07/29/2010 | 908 B |
ABPROP.SUO | 07/29/2010 | 7 KB |
ACCOUNTS.CONF | 07/24/2010 | 89 B |
ADDCLASS.CSPROJ | 07/29/2010 | 3.43 KB |
ADDCLASS.CSPROJ.USER | 07/29/2010 | 1.51 KB |
ADDCLASS.PROJDATA | 07/29/2010 | 1.38 KB |
ADDCLASS.SLN | 07/29/2010 | 912 B |
ADDCLASS.SUO | 07/29/2010 | 7.50 KB |
ADDISON WESLEY - ACCELERATED C++.PDF | 07/29/2010 | 2.57 MB |
ADDISON WESLEY - C++ CODING STANDARDS; 101 RULES, GUIDELINES AND BEST PRACTICES.CHM | 07/29/2010 | 524.60 KB |
ADDISON WESLEY - C++ COMMON KNOWLEDGE; ESSENTIAL INTERMEDIATE PROGRAMMING.CHM | 07/29/2010 | 498.51 KB |
ADDISON WESLEY - C++ GOTCHAS; AVOIDING COMMON PROBLEMS IN CODING & DESIGN.CHM | 07/29/2010 | 716.88 KB |
ADDISON WESLEY - EFFICIENT C++; PERFORMANCE PROGRAMMING TECHNIQUES.PDF | 07/29/2010 | 1.32 MB |
ADDISON.WESLEY.-.OPENGL.PROGRAMMING.GUIDE.PDF | 07/29/2010 | 7.83 MB |
ADDISON.WESLEY.-.SOFTWARE.ENGINEERING.AND.COMPUTER.GAMES.CHM | 07/29/2010 | 3.95 MB |
ADDISON-WESLEY C++ BY DISSECTION.PDF | 07/29/2010 | 5.23 MB |
ADDISON-WESLEY C++ STANDARD LIBRARY - A TUTORIAL AND REFERENCE.PDF | 07/29/2010 | 4.60 MB |
ADDISON-WESLEY C++ TEMPLATES, THE COMPLETE GUIDE.CHM | 07/29/2010 | 737.30 KB |
ADDISON-WESLEY MODERN C++ DESIGN, GENERIC PROGRAMMING AND DESIGN PATTERNS APPLIED.CHM | 07/29/2010 | 815.77 KB |
ADDISON-WESLEY THE C++ PROGRAMMING LANGUAGE.PDF | 07/29/2010 | 3.29 MB |
ADDISONWESLEYMICROJAVAGAMEDEVELOPMENT.PDF | 07/29/2010 | 6.97 MB |
ADDSERVERCONTROLS.ASPX | 07/29/2010 | 1.19 KB |
ADDSERVERCONTROLS.ASPX.CS | 07/29/2010 | 1.27 KB |
ADDSERVERCONTROLS_AI.ASPX | 07/29/2010 | 1.38 KB |
ADEOS.H | 07/29/2010 | 741 B |
ADRESS.TXT | 07/30/2010 | 45 B |
ADVANCED ANIMATION AND RENDERING TECHNIQUES.PDF | 07/29/2010 | 34.05 MB |
ADVANCED GRAPHICS PROGRAMMING USING OPENGL.PDF | 07/29/2010 | 13.03 MB |
ADVANCED LIGHTING AND MATERIALS WITH SHADERS.PDF | 07/29/2010 | 7.04 MB |
ADVANCED.GRAPHICS.GAME.PROGRAMMING,.BY.LGV,.UPDATED.2003-06-09.LOCKED.PDF | 07/29/2010 | 24.19 MB |
ADVANCED_3D_GAME_PROGRAMMING_WITH_DIRECTX_9.0.CHM | 07/29/2010 | 4.05 MB |
ADVANCED_ANIMATION_WITH_DIRECTX.PDF | 07/29/2010 | 2.43 MB |
AI GAME ENGINE PROGRAMMING.PDF | 07/29/2010 | 77.12 MB |
ALBUMCOLLECTION.CS | 07/29/2010 | 1.97 KB |
ALBUMEDITDLG.CS | 07/29/2010 | 10.63 KB |
ALBUMEDITDLG.RESX | 07/29/2010 | 5.19 KB |
ANDREW ROLLINGS AND ERNEST ADAMS ON GAME DESIGN.CHM | 07/29/2010 | 8.43 MB |
APP.ICO | 07/29/2010 | 1.05 KB |
APPLYXSL.CS | 07/29/2010 | 305 B |
APPLYXSL_AI.CS | 07/29/2010 | 2.18 KB |
APRESS A PROGRAMMER'S INTRODUCTION TO C#.PDF | 07/29/2010 | 1.04 MB |
ASSEMBLYBUILDNOTES.TXT | 07/29/2010 | 366 B |
ASSEMBLYINFO.CS | 07/29/2010 | 2.36 KB |
ASSEMBLYINFO1.CS | 07/29/2010 | 2.39 KB |
ASSEMBLYINFO2.CS | 07/29/2010 | 2.36 KB |
ASSEMBLYINFO4.CS | 07/29/2010 | 2.36 KB |
ASSIGNSTRINGS.CS | 07/29/2010 | 329 B |
ASSIGNSTRINGS_AI.CS | 07/29/2010 | 352 B |
ATTRIBUTES.CSPROJ | 07/29/2010 | 3.27 KB |
ATTRIBUTES.CSPROJ.USER | 07/29/2010 | 1.51 KB |
ATTRIBUTES.EXE | 07/29/2010 | 4 KB |
ATTRIBUTES.EXE.INCR | 07/29/2010 | 1.45 KB |
ATTRIBUTES.PDB | 07/29/2010 | 13.50 KB |
ATTRIBUTES.PROJDATA | 07/29/2010 | 3.13 KB |
ATTRIBUTES.SLN | 07/29/2010 | 916 B |
ATTRIBUTES.SUO | 07/29/2010 | 7 KB |
BASEEDITDLG.CS | 07/29/2010 | 3.81 KB |
BASEEDITDLG.RESX | 07/29/2010 | 5.38 KB |
BEGINNING GAME LEVEL DESIGN.PDF | 07/29/2010 | 5.46 MB |
BIBLIO DISTRIBUTION - C++ FOR ARTISTS; THE ART, PHILOSOPHY AND SCIENCE OF OBJECT ORIENTED PROGRAMMING.CHM | 07/29/2010 | 19.41 MB |
BLINK.C | 07/29/2010 | 1.99 KB |
BLINK.CPP | 07/29/2010 | 1.38 KB |
BLINK.EXE | 07/29/2010 | 2.70 KB |
BLINK.HEX | 07/29/2010 | 3.21 KB |
BLINK.MAP | 07/29/2010 | 2.47 KB |
BLINK.OBJ | 07/29/2010 | 652 B |
BLINK.ROM | 07/29/2010 | 1.32 KB |
BOOLEAN.CSPROJ | 07/29/2010 | 3.27 KB |
BOOLEAN.CSPROJ.USER | 07/29/2010 | 1.51 KB |
BOOLEAN.PROJDATA | 07/29/2010 | 1.38 KB |
BOOLEAN.SLN | 07/29/2010 | 910 B |
BOOLEAN.SUO | 07/29/2010 | 7 KB |
BSP.ASM | 07/29/2010 | 5.27 KB |
BSP.H | 07/29/2010 | 1.03 KB |
BSP.OBJ | 07/29/2010 | 381 B |
C++ ADVANCED 3D GAME PROGRAMMING WITH DIRECTX 9.0.PDF | 07/29/2010 | 14.02 MB |
C++ NETWORK PROGRAMMING VOLUME 1.PDF | 07/29/2010 | 5.58 MB |
C++PROGRAMMING-HOWTO.PDF | 07/29/2010 | 235.47 KB |
CAPTIONDLG.CS | 07/29/2010 | 4.54 KB |
CAPTIONDLG.RESX | 07/29/2010 | 5.19 KB |
CASTLE.JPG | 07/29/2010 | 54.54 KB |
CHARACTERCASE.CS | 07/29/2010 | 209 B |
CHARACTERCASE_AI.CS | 07/29/2010 | 827 B |
CHARLES RIVER MEDIA - C++ PROGRAMMING FUNDAMENTALS.CHM | 07/29/2010 | 54.36 MB |
CHARLES.RIVER.MEDIA,.MATHEMATICS.FOR.3D.GAME.PROGRAMMING.AND.COMPUTER.GRAPHICS.(2004),.2ED.LRN.LO.PDF | 07/29/2010 | 15.28 MB |
CHRIS CRAWFORD ON GAME DESIGN.CHM | 07/29/2010 | 2.15 MB |
CIRCBUF.CPP | 07/29/2010 | 2.67 KB |
CIRCBUF.H | 07/29/2010 | 1.16 KB |
CIRCBUF.OBJ | 07/29/2010 | 4.38 KB |
CLASS1.CS | 07/29/2010 | 325 B |
CLASS1_.CS | 07/29/2010 | 244 B |
CLASS2.CS | 07/29/2010 | 611 B |
CLASS3.CS | 07/29/2010 | 260 B |
CLASS4.CS | 07/29/2010 | 475 B |
CLASS5.CS | 07/29/2010 | 243 B |
CLASS6.CS | 07/29/2010 | 226 B |
CLASS7.CS | 07/29/2010 | 241 B |
CLASSES.CSPROJ | 07/29/2010 | 3.60 KB |
CLASSES.CSPROJ.USER | 07/29/2010 | 1.51 KB |
CLASSES.PROJDATA | 07/29/2010 | 1.75 KB |
CLASSES.SLN | 07/29/2010 | 910 B |
CLASSES.SUO | 07/29/2010 | 8 KB |
CLASSPROJECT.CSPROJ | 07/29/2010 | 3.28 KB |
CLASSPROJECT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
CLASSPROJECT.EXE | 07/29/2010 | 4 KB |
CLASSPROJECT.EXE.INCR | 07/29/2010 | 1.46 KB |
CLASSPROJECT.PDB | 07/29/2010 | 11.50 KB |
CLASSPROJECT.PROJDATA | 07/29/2010 | 1.63 KB |
CLASSPROJECT.SLN | 07/29/2010 | 920 B |
CLASSPROJECT.SUO | 07/29/2010 | 7 KB |
CLIENT.CS | 07/29/2010 | 350 B |
CLIENT1.CS | 07/29/2010 | 315 B |
CMP.BOOKS,.GAME.DESIGN.WORKSHOP.DESIGNING.PROTOTYPING.AND.PLAYTESTING.GAMES.(2004).CHM | 07/29/2010 | 28.34 MB |
COLLECTION OF GAME DEVELOPMENT E-BOOKS.MHT | 08/04/2010 | 406.19 KB |
COLLISION DETECTION IN INTERACTIVE 3D ENVIRONMENTS.PDF | 07/29/2010 | 11.89 MB |
COMMENTS.CSPROJ | 07/29/2010 | 3.27 KB |
COMMENTS.CSPROJ.USER | 07/29/2010 | 1.51 KB |
COMMENTS.PROJDATA | 07/29/2010 | 1.38 KB |
COMMENTS.SLN | 07/29/2010 | 912 B |
COMMENTS.SUO | 07/29/2010 | 7 KB |
COMPARESTRINGS.CS | 07/29/2010 | 534 B |
COMPARESTRINGS_AI.CS | 07/29/2010 | 586 B |
COMPUTER GRAPHICS AND GEOMETRIC MODELING - IMPLEMENTATION AND ALGORITHMS.PDF | 07/29/2010 | 7.77 MB |
COMPUTER GRAPHICS AND GEOMETRIC MODELING - MATHEMATICS.PDF | 07/29/2010 | 3.61 MB |
CONCATENATESTRINGS.CS | 07/29/2010 | 506 B |
CONCATENATESTRINGS_AI.CS | 07/29/2010 | 404 B |
CONFIG.XML | 07/26/2010 | 1.73 KB |
CONFIGUREDATAGRID.ASPX | 07/29/2010 | 1.67 KB |
CONFIGUREDATAGRID.ASPX.CS | 07/29/2010 | 1.62 KB |
CONFIGUREDATAGRID_AI.ASPX | 07/29/2010 | 1.86 KB |
CONSTANT.CSPROJ | 07/29/2010 | 3.27 KB |
CONSTANT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
CONSTANT.EXE | 07/29/2010 | 4 KB |
CONSTANT.EXE.INCR | 07/29/2010 | 1.42 KB |
CONSTANT.PDB | 07/29/2010 | 11.50 KB |
CONSTANT.PROJDATA | 07/29/2010 | 1.63 KB |
CONSTANT.SLN | 07/29/2010 | 912 B |
CONSTANT.SUO | 07/29/2010 | 7 KB |
CONSTRUCT.CSPROJ | 07/29/2010 | 3.27 KB |
CONSTRUCT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
CONSTRUCT.EXE | 07/29/2010 | 4 KB |
CONSTRUCT.EXE.INCR | 07/29/2010 | 1.43 KB |
CONSTRUCT.PDB | 07/29/2010 | 13.50 KB |
CONSTRUCT.PROJDATA | 07/29/2010 | 1.88 KB |
CONSTRUCT.SLN | 07/29/2010 | 914 B |
CONSTRUCT.SUO | 07/29/2010 | 7 KB |
CONVERT.CSPROJ | 07/29/2010 | 3.27 KB |
CONVERT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
CONVERT.EXE | 07/29/2010 | 4 KB |
CONVERT.EXE.INCR | 07/29/2010 | 1.42 KB |
CONVERT.PDB | 07/29/2010 | 11.50 KB |
CONVERT.PROJDATA | 07/29/2010 | 1.38 KB |
CONVERT.SLN | 07/29/2010 | 910 B |
CONVERT.SUO | 07/29/2010 | 7 KB |
CORE TECHNIQUES AND ALGORITHMS IN GAME PROGRAMMING.CHM | 07/29/2010 | 4.47 MB |
CRC.C | 07/29/2010 | 4.83 KB |
CRC.EXE | 07/29/2010 | 3.72 KB |
CRC.MAP | 07/29/2010 | 2.85 KB |
CRC.OBJ | 07/29/2010 | 1.34 KB |
CREATESITE_AI.ASPX | 07/29/2010 | 173 B |
CREATEWEBFORM.ASPX | 07/29/2010 | 1.09 KB |
CREATEWEBFORM.ASPX.CS | 07/29/2010 | 1.09 KB |
CUSTOMEXCEPTIONS.CS | 07/29/2010 | 349 B |
DATA STRUCTURE FOR GAME PROGRAMMERS - RON PENTON.PDF | 07/29/2010 | 19.60 MB |
DELEGATE.CSPROJ | 07/29/2010 | 3.27 KB |
DELEGATE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
DELEGATE.EXE | 07/29/2010 | 4 KB |
DELEGATE.EXE.INCR | 07/29/2010 | 1.43 KB |
DELEGATE.PDB | 07/29/2010 | 11.50 KB |
DELEGATE.PROJDATA | 07/29/2010 | 2.38 KB |
DELEGATE.SLN | 07/29/2010 | 912 B |
DELEGATE.SUO | 07/29/2010 | 7 KB |
DELETEDATA.CS | 07/29/2010 | 515 B |
DEPLOYMENTNOTES.TXT | 07/29/2010 | 238 B |
DESKTOP.INI | 07/20/2010 | 282 B |
DESTRUCT.CSPROJ | 07/29/2010 | 3.27 KB |
DESTRUCT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
DESTRUCT.EXE | 07/29/2010 | 4 KB |
DESTRUCT.EXE.INCR | 07/29/2010 | 1.42 KB |
DESTRUCT.PDB | 07/29/2010 | 13.50 KB |
DESTRUCT.PROJDATA | 07/29/2010 | 2.13 KB |
DESTRUCT.SLN | 07/29/2010 | 912 B |
DESTRUCT.SUO | 07/29/2010 | 7 KB |
DEVELOPER&-#39_S.GUIDE.TO.MULTIPLAYER.GAMES.PDF | 07/29/2010 | 12.92 MB |
DIGITAL.TEXTURING.&_.PAINTING._.OWEN.DEMERS.PDF | 07/29/2010 | 41.66 MB |
DIRECTX 9 AUDIO EXPOSED — INTERACTIVE AUDIO DEVELOPMENT.CHM | 07/29/2010 | 6.75 MB |
DIRECTX 9 GRAPHICS - THE DEFINITIVE GUIDE TO DIRECT 3D.PDF | 07/29/2010 | 4.08 MB |
DIRECTX 9 PROGRAMMABLE GRAPHICS PIPELINE.PDF | 07/29/2010 | 36.18 MB |
DIRECTX9 USER INTERFACES.PDF | 07/29/2010 | 5.33 MB |
DISPLAYDATA_AI.ASPX | 07/29/2010 | 1.32 KB |
DISPLAYDATAGRID.ASPX | 07/29/2010 | 754 B |
DISPLAYDATAGRID.ASPX.CS | 07/29/2010 | 1.53 KB |
ECMA C# LANGUAGE SPECIFICATION.PDF | 07/29/2010 | 1.03 MB |
ENUMERATION.CSPROJ | 07/29/2010 | 3.27 KB |
ENUMERATION.CSPROJ.USER | 07/29/2010 | 1.51 KB |
ENUMERATION.EXE | 07/29/2010 | 4 KB |
ENUMERATION.EXE.INCR | 07/29/2010 | 1.46 KB |
ENUMERATION.PDB | 07/29/2010 | 11.50 KB |
ENUMERATION.PROJDATA | 07/29/2010 | 1.88 KB |
ENUMERATION.SLN | 07/29/2010 | 918 B |
ENUMERATION.SUO | 07/29/2010 | 7 KB |
ESSENTIAL MATHEMATICS FOR GAMES AND INTERACTIVE APPLICATIONS.PDF | 07/29/2010 | 9.57 MB |
EVENT.CSPROJ | 07/29/2010 | 3.26 KB |
EVENT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
EVENT.EXE | 07/29/2010 | 4.50 KB |
EVENT.EXE.INCR | 07/29/2010 | 1.42 KB |
EVENT.PDB | 07/29/2010 | 13.50 KB |
EVENT.PROJDATA | 07/29/2010 | 3 KB |
EVENT.SLN | 07/29/2010 | 906 B |
EVENT.SUO | 07/29/2010 | 7 KB |
EXCEPTIONHANDLING.CS | 07/29/2010 | 778 B |
EXCEPTIONHANDLING_AI.CS | 07/29/2010 | 692 B |
EXTRACTSUBSTRINGS.CS | 07/29/2010 | 1.06 KB |
EXTRACTSUBSTRINGS_AI.CS | 07/29/2010 | 891 B |
FAVORITE.XSL | 07/29/2010 | 585 B |
FINALLYBLOCK.CS | 07/29/2010 | 865 B |
FINALLYBLOCK_AI.CS | 07/29/2010 | 2.13 KB |
FIRST.CSPROJ | 07/29/2010 | 3.26 KB |
FIRST.CSPROJ.USER | 07/29/2010 | 1.51 KB |
FIRST.EXE | 07/29/2010 | 3.50 KB |
FIRST.EXE.INCR | 07/29/2010 | 1.40 KB |
FIRST.PDB | 07/29/2010 | 11.50 KB |
FIRST.PROJDATA | 07/29/2010 | 1.38 KB |
FIRST.SLN | 07/29/2010 | 906 B |
FIRST.SUO | 07/29/2010 | 7 KB |
FLASH.C | 07/29/2010 | 5.11 KB |
FLASH.EXE | 07/29/2010 | 3.52 KB |
FLASH.MAP | 07/29/2010 | 3.07 KB |
FLASH.OBJ | 07/29/2010 | 1.66 KB |
FMODEX.DLL | 07/20/2010 | 390 KB |
FOCUS ON 3D MODELS.PDF | 07/29/2010 | 10.81 MB |
FOCUS ON CURVES AND SURFACES.CHM | 07/29/2010 | 2.82 MB |
FOCUS.ON.3D.MODELS.PDF | 07/29/2010 | 10.81 MB |
FORM1.CS | 07/29/2010 | 1.44 KB |
FORM1.RESX | 07/29/2010 | 0 B |
FORM2.CS | 07/29/2010 | 1.26 KB |
FORM2.RESX | 07/29/2010 | 0 B |
FORMONE.CSPROJ | 07/29/2010 | 4.06 KB |
FORMONE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
FORMONE.EXE | 07/29/2010 | 5.50 KB |
FORMONE.EXE.INCR | 07/29/2010 | 2.55 KB |
FORMONE.EXE.LICENSES | 07/29/2010 | 271 B |
FORMONE.FORM1.RESOURCES | 07/29/2010 | 320 B |
FORMONE.FORM2.RESOURCES | 07/29/2010 | 0 B |
FORMONE.PDB | 07/29/2010 | 17.50 KB |
FORMONE.PROJDATA | 07/29/2010 | 3.63 KB |
FORMONE.SLN | 07/29/2010 | 910 B |
FORMONE.SUO | 07/29/2010 | 7.50 KB |
FORMPROP.CSPROJ | 07/29/2010 | 3.71 KB |
FORMPROP.CSPROJ.USER | 07/29/2010 | 1.51 KB |
FORMPROP.PROJDATA | 07/29/2010 | 3.63 KB |
FORMPROP.SLN | 07/29/2010 | 912 B |
FORMPROP.SUO | 07/29/2010 | 7 KB |
FORMSTART.CSPROJ | 07/29/2010 | 3.72 KB |
FORMSTART.CSPROJ.USER | 07/29/2010 | 1.51 KB |
FORMSTART.PROJDATA | 07/29/2010 | 3.63 KB |
FORMSTART.SLN | 07/29/2010 | 914 B |
FORMSTART.SUO | 07/29/2010 | 7 KB |
FORMTWO.CSPROJ | 07/29/2010 | 3.71 KB |
FORMTWO.CSPROJ.USER | 07/29/2010 | 1.51 KB |
FORMTWO.EXE | 07/29/2010 | 4 KB |
FORMTWO.EXE.INCR | 07/29/2010 | 1.72 KB |
FORMTWO.FORM1.RESOURCES | 07/29/2010 | 0 B |
FORMTWO.PDB | 07/29/2010 | 11.50 KB |
FORMTWO.PROJDATA | 07/29/2010 | 3.63 KB |
FORMTWO.SLN | 07/29/2010 | 910 B |
FORMTWO.SUO | 07/29/2010 | 7 KB |
GAME CODING COMPLETE.CHM | 07/29/2010 | 12.81 MB |
GAME DESIGN WORKSHOP.CHM | 07/29/2010 | 28.34 MB |
GAME DESIGN, SECOND EDITION.PDF | 07/29/2010 | 6.73 MB |
GAME DEV EBOOKS.PART01.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART02.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART03.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART04.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART05.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART06.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART07.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART08.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART09.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART10.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART11.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART12.RAR | 08/08/2010 | 200 MB |
GAME DEV EBOOKS.PART13.RAR | 08/04/2010 | 36.15 MB |
GAME INTERFACE DESIGN.PDF | 07/29/2010 | 6.45 MB |
GAME PHYSICS ENGINE DEVELOPMENT.PDF | 07/29/2010 | 6.66 MB |
GAME PROGRAMMING GEMS 2.PDF | 07/29/2010 | 20.72 MB |
GAME PROGRAMMING GEMS 3.PDF | 07/29/2010 | 10.72 MB |
GAME PROGRAMMING GEMS 4.PDF | 07/29/2010 | 32.84 MB |
GAME PROGRAMMING GEMS 6.PDF | 07/29/2010 | 30.54 MB |
GAME PROGRAMMING GEMS.PDF | 07/29/2010 | 44.14 MB |
GAME PROGRAMMING GOLDEN RULES.PDF | 07/29/2010 | 49.84 MB |
GAME SCRIPTING MASTERY.PDF | 07/29/2010 | 52 MB |
GOOSE.BMP | 07/29/2010 | 1.08 MB |
GPU-BASED INTERACTIVE VISUALIZATION TECHNIQUES.PDF | 07/29/2010 | 7.93 MB |
GRAPHICS.GEMS.I-EN.PDF | 07/29/2010 | 5.93 MB |
GRAPHICS.GEMS.II-EN.PDF | 07/29/2010 | 7.37 MB |
GRAPHICS.GEMS.III.IBM-EN.PDF | 07/29/2010 | 4.75 MB |
GRAPHICS.GEMS.IV.IBM-EN.PDF | 07/29/2010 | 65.16 MB |
GRAPHICS.GEMS.V-EN.PDF | 07/29/2010 | 44.42 MB |
HANDLER.CSPROJ | 07/29/2010 | 3.71 KB |
HANDLER.CSPROJ.USER | 07/29/2010 | 1.51 KB |
HANDLER.PROJDATA | 07/29/2010 | 4.13 KB |
HANDLER.SLN | 07/29/2010 | 910 B |
HANDLER.SUO | 07/29/2010 | 7.50 KB |
HELLO.CPP | 07/29/2010 | 2.80 KB |
HELLO.EXE | 07/29/2010 | 31.69 KB |
HELLO.MAP | 07/29/2010 | 14.94 KB |
HELLO.OBJ | 07/29/2010 | 4.79 KB |
HUNGRYMINDS VISUAL BLUEPRINT C#.PDF | 07/29/2010 | 9.24 MB |
I8018XEB.CPP | 07/29/2010 | 2.05 KB |
I8018XEB.H | 07/29/2010 | 3.79 KB |
I8018XEB.OBJ | 07/29/2010 | 2.58 KB |
IDG - VISUAL C++ 6 FOR DUMMIES; QUICK REFERENCE.PDF | 07/29/2010 | 10.19 MB |
IDMAN519B3.EXE | 07/23/2010 | 3.05 MB |
IMPLEMENT.CSPROJ | 07/29/2010 | 3.27 KB |
IMPLEMENT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
IMPLEMENT.EXE | 07/29/2010 | 4.50 KB |
IMPLEMENT.EXE.INCR | 07/29/2010 | 1.46 KB |
IMPLEMENT.PDB | 07/29/2010 | 13.50 KB |
IMPLEMENT.PROJDATA | 07/29/2010 | 3.25 KB |
IMPLEMENT.SLN | 07/29/2010 | 914 B |
IMPLEMENT.SUO | 07/29/2010 | 7 KB |
INDEXER.CSPROJ | 07/29/2010 | 3.27 KB |
INDEXER.CSPROJ.USER | 07/29/2010 | 1.51 KB |
INDEXER.PROJDATA | 07/29/2010 | 1.50 KB |
INDEXER.SLN | 07/29/2010 | 910 B |
INDEXER.SUO | 07/29/2010 | 7 KB |
INHERIT.CSPROJ | 07/29/2010 | 3.27 KB |
INHERIT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
INHERIT.EXE | 07/29/2010 | 4 KB |
INHERIT.EXE.INCR | 07/29/2010 | 1.42 KB |
INHERIT.PDB | 07/29/2010 | 13.50 KB |
INHERIT.PROJDATA | 07/29/2010 | 2.13 KB |
INHERIT.SLN | 07/29/2010 | 910 B |
INHERIT.SUO | 07/29/2010 | 7 KB |
INSERTDATA.CS | 07/29/2010 | 821 B |
INSERTDATA_E.CS | 07/29/2010 | 443 B |
INTERFACE.CSPROJ | 07/29/2010 | 3.27 KB |
INTERFACE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
INTERFACE.EXE | 07/29/2010 | 4 KB |
INTERFACE.EXE.INCR | 07/29/2010 | 1.45 KB |
INTERFACE.PDB | 07/29/2010 | 13.50 KB |
INTERFACE.PROJDATA | 07/29/2010 | 2.25 KB |
INTERFACE.SLN | 07/29/2010 | 914 B |
INTERFACE.SUO | 07/29/2010 | 7 KB |
INTEROP.NATUPNPLIB.DLL | 07/20/2010 | 9.50 KB |
INTEROP.NETCONLIB.DLL | 07/20/2010 | 9.50 KB |
INTEROP.NETFWTYPELIB.DLL | 07/20/2010 | 19 KB |
INTPROP.CSPROJ | 07/29/2010 | 3.27 KB |
INTPROP.CSPROJ.USER | 07/29/2010 | 1.51 KB |
INTPROP.PROJDATA | 07/29/2010 | 2.25 KB |
INTPROP.SLN | 07/29/2010 | 910 B |
INTPROP.SUO | 07/29/2010 | 7 KB |
INTRODUCTION TO 3D GAME PROGRAMMING WITH DIRECTX 9.PDF | 07/29/2010 | 6.61 MB |
ISOMETRIC.GAME.PROGRAMMING.WITH.DIRECTX.7.EBOOK-LRN.PDF | 07/29/2010 | 19.83 MB |
ITERATE.CSPROJ | 07/29/2010 | 3.27 KB |
ITERATE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
ITERATE.EXE | 07/29/2010 | 4 KB |
ITERATE.EXE.INCR | 07/29/2010 | 1.43 KB |
ITERATE.PDB | 07/29/2010 | 13.50 KB |
ITERATE.PROJDATA | 07/29/2010 | 1.38 KB |
ITERATE.SLN | 07/29/2010 | 910 B |
ITERATE.SUO | 07/29/2010 | 7 KB |
JAGGED.CSPROJ | 07/29/2010 | 3.26 KB |
JAGGED.CSPROJ.USER | 07/29/2010 | 1.51 KB |
JAGGED.EXE | 07/29/2010 | 4.50 KB |
JAGGED.EXE.INCR | 07/29/2010 | 1.44 KB |
JAGGED.PDB | 07/29/2010 | 13.50 KB |
JAGGED.PROJDATA | 07/29/2010 | 1.63 KB |
JAGGED.SLN | 07/29/2010 | 908 B |
JAGGED.SUO | 07/29/2010 | 7 KB |
JOHN WILEY & SONS - C++ FOR DUMMIES, 5TH EDITION.PDF | 07/29/2010 | 7.71 MB |
JOINSTRINGS.CS | 07/29/2010 | 598 B |
JOINSTRINGS_AI.CS | 07/29/2010 | 495 B |
LAYOUT.CSPROJ | 07/29/2010 | 3.71 KB |
LAYOUT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
LAYOUT.PROJDATA | 07/29/2010 | 4.88 KB |
LAYOUT.SLN | 07/29/2010 | 908 B |
LAYOUT.SUO | 07/29/2010 | 7.50 KB |
LEARN C++ UNDER WINDOWS.PDF | 07/29/2010 | 1.03 MB |
LEARN VERTEX AND PIXEL SHADER PROGRAMMING WITH DIRECTX 9.PDF | 07/29/2010 | 9.67 MB |
LEARNING.MAYA.CHARACTER.RIGGING.AND.ANIMATION.PDF | 07/29/2010 | 52.37 MB |
LED.C | 07/29/2010 | 1.49 KB |
LED.CPP | 07/29/2010 | 1.11 KB |
LED.H | 07/29/2010 | 882 B |
LED.OBJ | 07/29/2010 | 443 B |
LEEDS2.JPG | 07/29/2010 | 53.32 KB |
LEEDS3.JPG | 07/29/2010 | 46.52 KB |
LICENSES.LICX | 07/29/2010 | 240 B |
LITERALSVARIABLES.CS | 07/29/2010 | 439 B |
LITERALSVARIABLES_AI.CS | 07/29/2010 | 368 B |
LOCATION.CSPROJ | 07/29/2010 | 3.71 KB |
LOCATION.CSPROJ.USER | 07/29/2010 | 1.51 KB |
LOCATION.PROJDATA | 07/29/2010 | 3.63 KB |
LOCATION.SLN | 07/29/2010 | 912 B |
LOCATION.SUO | 07/29/2010 | 7 KB |
LOGERRORS.CS | 07/29/2010 | 724 B |
LOGERRORS_AI.CS | 07/29/2010 | 1.13 KB |
MAINFORM.CS | 07/29/2010 | 2.51 KB |
MAINFORM.CS~ | 07/29/2010 | 7.73 KB |
MAINFORM.RESX | 07/29/2010 | 5.19 KB |
MAKEFILE | 07/29/2010 | 2.30 KB |
MANAGED DIRECTX 9 KICK START - GRAPHICS AND GAME PROGRAMMING.CHM | 07/29/2010 | 1.31 MB |
MANNING WINDOWS FORMS PROGRAMMING WITH C#.PDF | 07/29/2010 | 14.29 MB |
MANNING.MYPHOTOALBUM.ALBUMEDITDLG.RESOURCES | 07/29/2010 | 331 B |
MANNING.MYPHOTOALBUM.BASEEDITDLG.RESOURCES | 07/29/2010 | 647 B |
MANNING.MYPHOTOALBUM.PASSWORDDLG.RESOURCES | 07/29/2010 | 330 B |
MANNING.MYPHOTOALBUM.PHOTOEDITDLG.RESOURCES | 07/29/2010 | 1.93 KB |
MATHEMATICS FOR 3D GAME PROGRAMMING AND COMPUTER GRAPHICS.PDF | 07/29/2010 | 14.19 MB |
MATHEMATICS FOR GAME DEVELOPERS.PDF | 07/29/2010 | 14.81 MB |
MCGRAW-HILL - C & C++ PROGRAMMERS REFERENCE, 3RD EDITION.CHM | 07/29/2010 | 474.30 KB |
MCGRAW-HILL - C++ DEMYSTIFIED.CHM | 07/29/2010 | 2.52 MB |
MCGRAW-HILL - C++ FROM THE GROUND UP.PDF | 07/29/2010 | 4.94 MB |
MCGRAW-HILL - THE ART OF C++.CHM | 07/29/2010 | 1.03 MB |
MEMTEST.C | 07/29/2010 | 7.52 KB |
MEMTEST.EXE | 07/29/2010 | 4.09 KB |
MEMTEST.MAP | 07/29/2010 | 2.93 KB |
MEMTEST.OBJ | 07/29/2010 | 2.09 KB |
METHOD.CSPROJ | 07/29/2010 | 3.26 KB |
METHOD.CSPROJ.USER | 07/29/2010 | 1.51 KB |
METHOD.EXE | 07/29/2010 | 4 KB |
METHOD.EXE.INCR | 07/29/2010 | 1.41 KB |
METHOD.PDB | 07/29/2010 | 13.50 KB |
METHOD.PROJDATA | 07/29/2010 | 1.63 KB |
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METHOD.SUO | 07/29/2010 | 7 KB |
MICROSOFT C# LANGUAGE REFERENCE.PDF | 07/29/2010 | 1.07 MB |
MICROSOFT C# LANGUAGE SPECIFICATIONS.PDF | 07/29/2010 | 1.68 MB |
MICROSOFT XNA UNLEASHED.PDF | 07/29/2010 | 4.76 MB |
MIT.PRESS.RULES.OF.PLAY.GAME.DESIGN.FUNDAMENTALS.EBOOK-DDU.CHM | 07/29/2010 | 7.29 MB |
MODAL.CSPROJ | 07/29/2010 | 3.84 KB |
MODAL.CSPROJ.USER | 07/29/2010 | 1.51 KB |
MODAL.EXE | 07/29/2010 | 5 KB |
MODAL.EXE.INCR | 07/29/2010 | 2.25 KB |
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MODAL.FORM1.RESOURCES | 07/29/2010 | 320 B |
MODAL.PDB | 07/29/2010 | 11.50 KB |
MODAL.PROJDATA | 07/29/2010 | 3.63 KB |
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MODAL.SUO | 07/29/2010 | 7 KB |
MODULE.MK | 07/29/2010 | 825 B |
MULTIDIM.CSPROJ | 07/29/2010 | 3.27 KB |
MULTIDIM.CSPROJ.USER | 07/29/2010 | 1.51 KB |
MULTIDIM.EXE | 07/29/2010 | 4.50 KB |
MULTIDIM.EXE.INCR | 07/29/2010 | 1.44 KB |
MULTIDIM.PDB | 07/29/2010 | 13.50 KB |
MULTIDIM.PROJDATA | 07/29/2010 | 1.88 KB |
MULTIDIM.SLN | 07/29/2010 | 912 B |
MULTIDIM.SUO | 07/29/2010 | 7 KB |
MULTIPLAYER GAME PROGRAMMING.PDF | 07/29/2010 | 6.53 MB |
MUSKA.AND.LIPMAN.PREMIER-TRADE.BEGINNING.GAME.LEVEL.DESIGN.MAR.2005.EBOOK-DDU.PDF | 07/29/2010 | 5.46 MB |
MUSKA.AND.LIPMAN.PREMIER-TRADE.GAME.PROGRAMMING.FOR.TEENS.SECOND.EDITION.MAY.2005.EBOOK-DDU.PDF | 07/29/2010 | 7.16 MB |
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MUTEX.H | 07/29/2010 | 828 B |
MUTEX.OBJ | 07/29/2010 | 3.18 KB |
MYALBUMDATA.CSPROJ | 07/29/2010 | 4.57 KB |
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MYALBUMDATA.PDB | 07/29/2010 | 21.50 KB |
MYALBUMDATA.PROJDATA | 07/29/2010 | 9.13 KB |
MYALBUMDATA.SLN | 07/29/2010 | 1.33 KB |
MYALBUMDATA.SUO | 07/29/2010 | 10.50 KB |
MYALBUMEDITOR.CSPROJ | 07/29/2010 | 4.58 KB |
MYALBUMEDITOR.CSPROJ.USER | 07/29/2010 | 1.73 KB |
MYALBUMEDITOR.SLN | 07/29/2010 | 1.33 KB |
MYALBUMEDITOR.SUO | 07/29/2010 | 8 KB |
MYALBUMEXPLORER.CSPROJ | 07/29/2010 | 4.45 KB |
MYALBUMEXPLORER.CSPROJ.USER | 07/29/2010 | 1.73 KB |
MYALBUMEXPLORER.SLN | 07/29/2010 | 1.34 KB |
MYALBUMEXPLORER.SUO | 07/29/2010 | 8.50 KB |
MYFORM11.CS | 07/29/2010 | 383 B |
MYFORM11.EXE | 07/29/2010 | 3 KB |
MYFORM12.CS | 07/29/2010 | 1 KB |
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MYFORM13.EXE | 07/29/2010 | 4.50 KB |
MYFORM13-TRYIT.CS | 07/29/2010 | 3.16 KB |
MYFORM13-TRYIT.EXE | 07/29/2010 | 5 KB |
MYFORM14.CS | 07/29/2010 | 1.67 KB |
MYFORM14.EXE | 07/29/2010 | 4.50 KB |
MYFORM15.CS | 07/29/2010 | 1.62 KB |
MYFORM15.EXE | 07/29/2010 | 4.50 KB |
MYPHOTOALBUM.CSPROJ | 07/29/2010 | 3.93 KB |
MYPHOTOALBUM.CSPROJ.USER | 07/29/2010 | 1.73 KB |
MYPHOTOALBUM.DLL | 07/29/2010 | 44 KB |
MYPHOTOALBUM.DLL.INCR | 07/29/2010 | 4.64 KB |
MYPHOTOALBUM.PDB | 07/29/2010 | 101.50 KB |
MYPHOTOALBUM.PROJDATA | 07/29/2010 | 25.38 KB |
MYPHOTOS.CSPROJ | 07/29/2010 | 4.33 KB |
MYPHOTOS.CSPROJ.USER | 07/29/2010 | 1.73 KB |
MYPHOTOS.EXE | 07/29/2010 | 6 KB |
MYPHOTOS.EXE.INCR | 07/29/2010 | 1.84 KB |
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MYPHOTOS.MAINFORM.RESOURCES | 07/29/2010 | 327 B |
MYPHOTOS.PDB | 07/29/2010 | 11.50 KB |
MYPHOTOS.PROJDATA | 07/29/2010 | 3.63 KB |
MYPHOTOS.SLN | 07/29/2010 | 912 B |
MYPHOTOS.SUO | 07/29/2010 | 7 KB |
MYWEBAPPLICATION.SLN | 07/29/2010 | 961 B |
MYWEBAPPLICATION.SUO | 07/29/2010 | 7 KB |
NEW.RIDERS.-.DIGITAL.CINEMATOGRAPHY.&_.DIRECTING.PDF | 07/29/2010 | 96.08 MB |
NEW.RIDERS.-.MAYA.CHARACTER.CREATION.MODELING.AND.ANIMATION.CONTROLS.CHM | 07/29/2010 | 9.97 MB |
NEW.RIDERS.AI.GAME.DEVELOPMENT.SYNTHETIC.CREATURES.WITH.LEARNING.AND.REACTIVE.BEHAVIORS.EBOOK-LIB.CHM | 07/29/2010 | 3.18 MB |
NEW.RIDERS.CREATING.EMOTION.IN.GAMES.THE.CRAFT.AND.ART.OF.EMOTIONEERING.EBOOK-LIB.PDF | 07/29/2010 | 28.53 MB |
NEWCLASS.CS | 07/29/2010 | 215 B |
NEWCLASS1.CS | 07/29/2010 | 200 B |
NEXTBUTTON.BMP | 07/29/2010 | 334 B |
NO STARCH PRESS - HOW NOT TO PROGRAM IN C++.CHM | 07/29/2010 | 796.33 KB |
NONSTATIC.CSPROJ | 07/29/2010 | 3.27 KB |
NONSTATIC.CSPROJ.USER | 07/29/2010 | 1.51 KB |
NONSTATIC.PROJDATA | 07/29/2010 | 2.38 KB |
NONSTATIC.SLN | 07/29/2010 | 914 B |
NONSTATIC.SUO | 07/29/2010 | 7 KB |
NOTES.TXT | 07/29/2010 | 603 B |
NOTES1.TXT | 07/29/2010 | 223 B |
NOTES2.TXT | 07/29/2010 | 575 B |
NUMERIC.CSPROJ | 07/29/2010 | 3.27 KB |
NUMERIC.CSPROJ.USER | 07/29/2010 | 1.51 KB |
NUMERIC.EXE | 07/29/2010 | 4 KB |
NUMERIC.EXE.INCR | 07/29/2010 | 1.42 KB |
NUMERIC.PDB | 07/29/2010 | 13.50 KB |
NUMERIC.PROJDATA | 07/29/2010 | 1.38 KB |
NUMERIC.SLN | 07/29/2010 | 910 B |
NUMERIC.SUO | 07/29/2010 | 7 KB |
O_REILLY_-_AI_FOR_GAME_DEVELOPERS.CHM | 07/29/2010 | 2.82 MB |
OBSOLETE.CSPROJ | 07/29/2010 | 3.23 KB |
OBSOLETE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
OBSOLETE.PROJDATA | 07/29/2010 | 1.38 KB |
OBSOLETE.SLN | 07/29/2010 | 912 B |
OBSOLETE.SUO | 07/29/2010 | 7 KB |
OPACITY.CSPROJ | 07/29/2010 | 3.84 KB |
OPACITY.CSPROJ.USER | 07/29/2010 | 1.51 KB |
OPACITY.EXE | 07/29/2010 | 5 KB |
OPACITY.EXE.INCR | 07/29/2010 | 2.29 KB |
OPACITY.EXE.LICENSES | 07/29/2010 | 271 B |
OPACITY.FORM1.RESOURCES | 07/29/2010 | 320 B |
OPACITY.PDB | 07/29/2010 | 13.50 KB |
OPACITY.PROJDATA | 07/29/2010 | 3.63 KB |
OPACITY.SLN | 07/29/2010 | 910 B |
OPACITY.SUO | 07/29/2010 | 7 KB |
OPENGL GAME DEVELOPMENT.PDF | 07/29/2010 | 5.96 MB |
OPENGL SHADING LANGUAGE, SECOND EDITION.CHM | 07/29/2010 | 2.82 MB |
OPENGL-BEGINNING.OPENGL.GAME.PROGRAMMING.EBOOK.PDF | 07/29/2010 | 47.01 MB |
OPERATORS.CSPROJ | 07/29/2010 | 3.27 KB |
OPERATORS.CSPROJ.USER | 07/29/2010 | 1.51 KB |
OPERATORS.EXE | 07/29/2010 | 4 KB |
OPERATORS.EXE.INCR | 07/29/2010 | 1.43 KB |
OPERATORS.PDB | 07/29/2010 | 11.50 KB |
OPERATORS.PROJDATA | 07/29/2010 | 1.38 KB |
OPERATORS.SLN | 07/29/2010 | 914 B |
OPERATORS.SUO | 07/29/2010 | 7 KB |
O'REILLY - C++ IN A NUTSHELL.CHM | 07/29/2010 | 1.16 MB |
O'REILLY - SECURE PROGRAMMING COOKBOOK FOR C & C++.CHM | 07/29/2010 | 1.35 MB |
OREILLY C POCKET REFERENCE.CHM | 07/29/2010 | 205.83 KB |
OREILLY C# LANGUAGE POCKET REFERENCE.CHM | 07/29/2010 | 147.52 KB |
OREILLY LEARNING CSHARP.CHM | 07/29/2010 | 927.73 KB |
OREILLY OBJECTIVE-C POCKET REFERENCE.CHM | 07/29/2010 | 186.40 KB |
OREILLY PROGRAMMING C# 2ND.PDF | 07/29/2010 | 7.13 MB |
OREILLY PROGRAMMING EMBEDDED SYSTEMS IN C AND C++.CHM | 07/29/2010 | 440.95 KB |
O'REILLY.-.AI.FOR.GAME.DEVELOPERS.CHM | 07/29/2010 | 2.82 MB |
O'REILLY.-.PHYSICS.FOR.GAME.DEVELOPERS.(SCAN,.OCR).-.2002.-.(BY.LAXXUSS).PDF | 07/29/2010 | 7.81 MB |
PACKER.EXE | 07/20/2010 | 88 KB |
PADSTRINGS.CS | 07/29/2010 | 334 B |
PADSTRINGS_AI.CS | 07/29/2010 | 670 B |
PARENTFORM.CS | 07/29/2010 | 3.46 KB |
PARENTFORM.RESX | 07/29/2010 | 7.19 KB |
PASSWORDDLG.CS | 07/29/2010 | 2.99 KB |
PASSWORDDLG.RESX | 07/29/2010 | 5.19 KB |
PHOTO.CS | 07/29/2010 | 665 B |
PHOTO_.CS | 07/29/2010 | 853 B |
PHOTO_LIBRARY.XML | 07/29/2010 | 599 B |
PHOTO2.CS | 07/29/2010 | 1,003 B |
PHOTOALBUM.CS | 07/29/2010 | 317 B |
PHOTOBOX.CS | 07/29/2010 | 4.76 KB |
PHOTOEDITDLG.CS | 07/29/2010 | 1.38 KB |
PHOTOEDITDLG.RESX | 07/29/2010 | 5.19 KB |
PHOTOGRAPH.CS | 07/29/2010 | 675 B |
PHOTOS.CS | 07/29/2010 | 518 B |
PIXELDLG.CS | 07/29/2010 | 6.97 KB |
PIXELDLG.RESX | 07/29/2010 | 5.19 KB |
POINTER.CSPROJ | 07/29/2010 | 3.26 KB |
POINTER.CSPROJ.USER | 07/29/2010 | 1.51 KB |
POINTER.EXE | 07/29/2010 | 4.50 KB |
POINTER.EXE.INCR | 07/29/2010 | 1.42 KB |
POINTER.PDB | 07/29/2010 | 11.50 KB |
POINTER.PROJDATA | 07/29/2010 | 1.63 KB |
POINTER.SLN | 07/29/2010 | 910 B |
POINTER.SUO | 07/29/2010 | 7 KB |
PREMIER PRESS - GAME PROGRAMMING ALL IN ONE.PDF | 07/29/2010 | 26.47 MB |
PREMIER PRESS MICROSOFT C# PROGRAMMING FOR THE ABSOLUTE BEGINNER.PDF | 07/29/2010 | 14.97 MB |
PREMIER.PRESS,.2004.BEGINNING.C++.GAME.PROGRAMMING.PDF | 07/29/2010 | 47.87 MB |
PREMIER.PRESS.-.FOCUS.ON.3D.TERRAIN.PROGRAMMING.-.OPENGL.PDF | 07/29/2010 | 13.42 MB |
PREMIER.PRESS.-.FOCUS.ON.CURVES.AND.SURFACES.-.2003.CHM | 07/29/2010 | 2.82 MB |
PREMIER.PRESS.-.SPECIAL.EFFECTS.GAME.PROGRAMMING.WITH.DIRECTX.PDF | 07/29/2010 | 155.51 MB |
PREMIER.PRESS.-.THE.DARK.SIDE.OF.GAME.TEXTURING.PDF | 07/29/2010 | 15.09 MB |
PREMIER.PRESS.GAME.PROGRAMMING.ALL.IN.ONE.SECOND.EDITION.PDF | 07/29/2010 | 8.75 MB |
PREMIER.PRESS.PROGRAMMING.ROLE.PLAYING.GAMES.WITH.DIRECTX.2ND.EDITION.PDF | 07/29/2010 | 8.90 MB |
PREMIER_PRESS_-_AI_TECHNIQUES_FOR_GAME_PROGRAMMING.PDF | 07/29/2010 | 9.53 MB |
PREMIER_PRESS_-_BEGINNING_C___GAME_PROGRAMMING.PDF | 07/29/2010 | 47.87 MB |
PRENTICE HALL THINKING IN C++ 2ND.PDF | 07/29/2010 | 2.83 MB |
PREVBUTTON.BMP | 07/29/2010 | 334 B |
PRIVATEASSEMBLY_E.CS | 07/29/2010 | 449 B |
PRIVATECLIENT_E.CS | 07/29/2010 | 527 B |
PRIVATEDEPLOY_E.CS | 07/29/2010 | 544 B |
PROGRAMMING.GAME.AI.BY.EXAMPLE.(2005).CHM | 07/29/2010 | 8.69 MB |
PROGRAMMING.ROLE-PLAYING.GAMES.WITH.DIRECTX.PDF | 07/29/2010 | 42.88 MB |
PROPERTY.CSPROJ | 07/29/2010 | 3.27 KB |
PROPERTY.CSPROJ.USER | 07/29/2010 | 1.51 KB |
PROPERTY.PROJDATA | 07/29/2010 | 1.50 KB |
PROPERTY.SLN | 07/29/2010 | 912 B |
PROPERTY.SUO | 07/29/2010 | 7 KB |
READIN~1.ASP | 07/29/2010 | 1.02 KB |
READIN~1.CS | 07/29/2010 | 1.62 KB |
READIN~2.ASP | 07/29/2010 | 2.96 KB |
README01.TXT | 07/29/2010 | 433 B |
README02.TXT | 07/29/2010 | 402 B |
README03.TXT | 07/29/2010 | 452 B |
README04.TXT | 07/29/2010 | 443 B |
README05.TXT | 07/29/2010 | 464 B |
README06.TXT | 07/29/2010 | 547 B |
README07.TXT | 07/29/2010 | 545 B |
README08.TXT | 07/29/2010 | 545 B |
README08-04.TXT | 07/29/2010 | 497 B |
README09.TXT | 07/29/2010 | 543 B |
README10.TXT | 07/29/2010 | 578 B |
README11.TXT | 07/29/2010 | 563 B |
README12.TXT | 07/29/2010 | 548 B |
README12-TRYIT.TXT | 07/29/2010 | 451 B |
README13.TXT | 07/29/2010 | 549 B |
README14.TXT | 07/29/2010 | 975 B |
README15.TXT | 07/29/2010 | 976 B |
README16.4.TXT | 07/29/2010 | 515 B |
README16.TXT | 07/29/2010 | 548 B |
README17.TXT | 07/29/2010 | 555 B |
README18.TXT | 07/29/2010 | 706 B |
READMEIMAGES.TXT | 07/29/2010 | 155 B |
READXML.CS | 07/29/2010 | 449 B |
READXML_AI.CS | 07/29/2010 | 2.26 KB |
REAL-TIME 3D TERRAIN ENGINES.PDF | 07/29/2010 | 5.08 MB |
REAL-TIME RENDERING TRICKS AND TECHNIQUES IN DIRECTX.PDF | 07/29/2010 | 6.42 MB |
REAL-TIME SHADER PROGRAMMING.CHM | 07/29/2010 | 11.28 MB |
REAL-TIME.RENDERING.TRICKS.AND.TECHNIQUES.IN.DIRECTX.PDF | 07/29/2010 | 46.65 MB |
REFERENCE.CSPROJ | 07/29/2010 | 3.27 KB |
REFERENCE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
REFERENCE.EXE | 07/29/2010 | 4 KB |
REFERENCE.EXE.INCR | 07/29/2010 | 1.43 KB |
REFERENCE.PDB | 07/29/2010 | 11.50 KB |
REFERENCE.PROJDATA | 07/29/2010 | 1.38 KB |
REFERENCE.SLN | 07/29/2010 | 914 B |
REFERENCE.SUO | 07/29/2010 | 7 KB |
REFTYPE.CSPROJ | 07/29/2010 | 3.27 KB |
REFTYPE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
REFTYPE.EXE | 07/29/2010 | 4 KB |
REFTYPE.EXE.INCR | 07/29/2010 | 1.42 KB |
REFTYPE.PDB | 07/29/2010 | 11.50 KB |
REFTYPE.PROJDATA | 07/29/2010 | 1.38 KB |
REFTYPE.SLN | 07/29/2010 | 910 B |
REFTYPE.SUO | 07/29/2010 | 7 KB |
REMOVECHARACTERS.CS | 07/29/2010 | 220 B |
REMOVECHARACTERS_AI.CS | 07/29/2010 | 542 B |
REPLACECHARACTERS.CS | 07/29/2010 | 362 B |
RESPONDTOEVENT.ASPX | 07/29/2010 | 740 B |
RESPONDTOEVENT.ASPX.CS | 07/29/2010 | 1.47 KB |
RESPONDTOEVENT_AI.ASPX | 07/29/2010 | 709 B |
RESPONDTOEVENT_AI.ASPX.CS | 07/29/2010 | 1.39 KB |
RICHARD.WILLIAMS.-.THE.ANIMATOR&-#39_S.SURVIVAL.KIT.(FULL.&_.GOOD).PDF | 07/29/2010 | 34.99 MB |
RUM.EXE | 07/20/2010 | 6.20 MB |
RUM.LOG | 07/26/2010 | 6.55 MB |
SAMS - C PRIMER PLUS, 5TH EDITION.CHM | 07/29/2010 | 3.31 MB |
SAMS - TEACH YOURSELF C++ IN 21 DAYS.PDF | 07/29/2010 | 1.66 MB |
SAMS ADVANCED C.PDF | 07/29/2010 | 4.08 MB |
SAMS C++ FOOTPRINT AND PERFORMANCE OPTIMIZATION.CHM | 07/29/2010 | 771 KB |
SAMS C++ UNLEASHED.PDF | 07/29/2010 | 4 MB |
SAMS TEACH YOURSELF GAME PROGRAMMING IN 24 HOURS.CHM | 07/29/2010 | 3.01 MB |
SAMS_PUBLISHING_-_TEACH_YOURSELF_GAME_PROGRAMMING_IN_24_HOURS_-_1ST_EDITION.CHM | 07/29/2010 | 3.01 MB |
SAVEXML.CS | 07/29/2010 | 505 B |
SAVEXML_AI.CS | 07/29/2010 | 583 B |
SCC.CPP | 07/29/2010 | 10.54 KB |
SCC.H | 07/29/2010 | 988 B |
SCC.OBJ | 07/29/2010 | 8.73 KB |
SCHED.CPP | 07/29/2010 | 4.74 KB |
SCHED.H | 07/29/2010 | 1.07 KB |
SCHED.OBJ | 07/29/2010 | 3.83 KB |
SEARCHARRAY.CSPROJ | 07/29/2010 | 3.27 KB |
SEARCHARRAY.CSPROJ.USER | 07/29/2010 | 1.51 KB |
SEARCHARRAY.EXE | 07/29/2010 | 4.50 KB |
SEARCHARRAY.EXE.INCR | 07/29/2010 | 1.46 KB |
SEARCHARRAY.PDB | 07/29/2010 | 13.50 KB |
SEARCHARRAY.PROJDATA | 07/29/2010 | 1.63 KB |
SEARCHARRAY.SLN | 07/29/2010 | 918 B |
SEARCHARRAY.SUO | 07/29/2010 | 7 KB |
SEARCHSUBSTRINGS.CS | 07/29/2010 | 431 B |
SEARCHSUBSTRINGS_AI.CS | 07/29/2010 | 619 B |
SERIAL.CPP | 07/29/2010 | 5.80 KB |
SERIAL.H | 07/29/2010 | 1.25 KB |
SERIAL.OBJ | 07/29/2010 | 6.66 KB |
SHADERS FOR GAME PROGRAMMING AND ARTISTS.PDF | 07/29/2010 | 9.67 MB |
SHADERX2 - SHADER PROGRAMMING - TIPS AND TRICKS WITH DIRECTX 9.PDF | 07/29/2010 | 14.96 MB |
SHADERX3 ADVANCED RENDERING WITH DIRECTX AND OPENGL.PDF | 07/29/2010 | 30.28 MB |
SHAREDASSEMBLY_AI.CS | 07/29/2010 | 385 B |
SHAREDDEPLOY_AI.VB | 07/29/2010 | 535 B |
SINGLEDIM.CSPROJ | 07/29/2010 | 3.27 KB |
SINGLEDIM.CSPROJ.USER | 07/29/2010 | 1.51 KB |
SINGLEDIM.EXE | 07/29/2010 | 4 KB |
SINGLEDIM.EXE.INCR | 07/29/2010 | 1.45 KB |
SINGLEDIM.PDB | 07/29/2010 | 13.50 KB |
SINGLEDIM.PROJDATA | 07/29/2010 | 1.63 KB |
SINGLEDIM.SLN | 07/29/2010 | 914 B |
SINGLEDIM.SUO | 07/29/2010 | 6.50 KB |
SLIDESHOWFORM.CS | 07/29/2010 | 7.79 KB |
SLIDESHOWFORM.RESX | 07/29/2010 | 5.54 KB |
SOFTWARE ENGINEERING AND COMPUTER GAMES.CHM | 07/29/2010 | 3.95 MB |
SOFTWARE ENGINEERING FOR GAME DEVELOPERS.PDF | 07/29/2010 | 24.72 MB |
SORT.CSPROJ | 07/29/2010 | 3.26 KB |
SORT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
SORT.EXE | 07/29/2010 | 4 KB |
SORT.EXE.INCR | 07/29/2010 | 1.39 KB |
SORT.PDB | 07/29/2010 | 11.50 KB |
SORT.PROJDATA | 07/29/2010 | 1.63 KB |
SORT.SLN | 07/29/2010 | 904 B |
SORT.SUO | 07/29/2010 | 7 KB |
SPLITSTRING.CS | 07/29/2010 | 500 B |
SPLITSTRING_AI.CS | 07/29/2010 | 1.67 KB |
STARTUP.ASM | 07/29/2010 | 8.49 KB |
STARTUP.OBJ | 07/29/2010 | 869 B |
STATIC.CSPROJ | 07/29/2010 | 3.26 KB |
STATIC.CSPROJ.USER | 07/29/2010 | 1.51 KB |
STATIC.EXE | 07/29/2010 | 4 KB |
STATIC.EXE.INCR | 07/29/2010 | 1.36 KB |
STATIC.PDB | 07/29/2010 | 13.50 KB |
STATIC.PROJDATA | 07/29/2010 | 2.38 KB |
STATIC.SLN | 07/29/2010 | 908 B |
STATIC.SUO | 07/29/2010 | 7 KB |
STOREDPROCEDURE.CS | 07/29/2010 | 1,022 B |
STOREDPROCEDURE_AI.CS | 07/29/2010 | 424 B |
STRATEGY GAME PROGRAMMING WITH DIRECTX 9.0.CHM | 07/29/2010 | 11.91 MB |
STREAM_UNRAR.EXE | 07/20/2010 | 71.50 KB |
STRUCT.CSPROJ | 07/29/2010 | 3.26 KB |
STRUCT.CSPROJ.USER | 07/29/2010 | 1.51 KB |
STRUCT.EXE | 07/29/2010 | 4 KB |
STRUCT.EXE.INCR | 07/29/2010 | 1.42 KB |
STRUCT.PDB | 07/29/2010 | 13.50 KB |
STRUCT.PROJDATA | 07/29/2010 | 1.88 KB |
STRUCT.SLN | 07/29/2010 | 908 B |
STRUCT.SUO | 07/29/2010 | 7 KB |
STRUCTS.CSPROJ | 07/29/2010 | 3.27 KB |
STRUCTS.CSPROJ.USER | 07/29/2010 | 1.51 KB |
STRUCTS.EXE | 07/29/2010 | 4 KB |
STRUCTS.EXE.INCR | 07/29/2010 | 1.42 KB |
STRUCTS.PDB | 07/29/2010 | 11.50 KB |
STRUCTS.PROJDATA | 07/29/2010 | 2.13 KB |
STRUCTS.SLN | 07/29/2010 | 910 B |
STRUCTS.SUO | 07/29/2010 | 7 KB |
SYBEX CSHARP COMPLETE.CHM | 07/29/2010 | 5.04 MB |
SYBEX CSHARP NETWORK PROGRAMMING.CHM | 07/29/2010 | 6.14 MB |
SYNGRESS C# FOR JAVA PROGRAMMERS.PDF | 07/29/2010 | 7.13 MB |
TASK.CPP | 07/29/2010 | 5.12 KB |
TASK.H | 07/29/2010 | 1.21 KB |
TASK.OBJ | 07/29/2010 | 3.90 KB |
TEACH YOURSELF VISUAL C++ 6 IN 21 DAYS.PDF | 07/29/2010 | 6.92 MB |
TGT188EB.H | 07/29/2010 | 4.07 KB |
THOMSON,.MICROSOFT.VISUAL.BASIC.GAME.PROGRAMMING.FOR.TEENS.(2005).YYEPG.LOTB.PDF | 07/29/2010 | 10.86 MB |
THROWEXCEPTION.CS | 07/29/2010 | 690 B |
THROWEXCEPTION_AI.CS | 07/29/2010 | 784 B |
TIMER.CPP | 07/29/2010 | 9.27 KB |
TIMER.H | 07/29/2010 | 1.18 KB |
TIMER.OBJ | 07/29/2010 | 7.08 KB |
TRANSFORMATIONS AND PROJECTIONS IN COMPUTER GRAPHICS.PDF | 07/29/2010 | 2.81 MB |
TRIMSPACES.CS | 07/29/2010 | 613 B |
TRIMSPACES_AI.CS | 07/29/2010 | 539 B |
TRYCATCH.CS | 07/29/2010 | 548 B |
TRYCATCH_AI.CS | 07/29/2010 | 692 B |
TYPES.CSPROJ | 07/29/2010 | 3.26 KB |
TYPES.CSPROJ.USER | 07/29/2010 | 1.51 KB |
TYPES.EXE | 07/29/2010 | 4 KB |
TYPES.EXE.INCR | 07/29/2010 | 1.40 KB |
TYPES.PDB | 07/29/2010 | 11.50 KB |
TYPES.PROJDATA | 07/29/2010 | 1.38 KB |
TYPES.SLN | 07/29/2010 | 906 B |
TYPES.SUO | 07/29/2010 | 7 KB |
UNRAR.DLL | 07/20/2010 | 195 KB |
UPDATEDATA.CS | 07/29/2010 | 533 B |
UPDATEDATA_AI.CS | 07/29/2010 | 1.34 KB |
UPLOADS.XML | 07/26/2010 | 133.38 KB |
USECOLLECTION_AI.CS | 07/29/2010 | 610 B |
USESERVERSIDECOMPONENT.ASPX | 07/29/2010 | 759 B |
USESERVERSIDECOMPONENT.ASPX.CS | 07/29/2010 | 1.80 KB |
USESERVERSIDECOMPONENT_AI.ASPX | 07/29/2010 | 452 B |
VALUE.CSPROJ | 07/29/2010 | 3.26 KB |
VALUE.CSPROJ.USER | 07/29/2010 | 1.51 KB |
VALUE.EXE | 07/29/2010 | 4 KB |
VALUE.EXE.INCR | 07/29/2010 | 1.40 KB |
VALUE.PDB | 07/29/2010 | 11.50 KB |
VALUE.PROJDATA | 07/29/2010 | 1.63 KB |
VALUE.SLN | 07/29/2010 | 906 B |
VALUE.SUO | 07/29/2010 | 7 KB |
VBPHOTOALBUM.VB | 07/29/2010 | 259 B |
VECTOR ANALYSIS FOR COMPUTER GRAPHICS.PDF | 07/29/2010 | 3.04 MB |
VERSIONEDCLIENT_AI.CONFIG | 07/29/2010 | 479 B |
VISUAL C++ FOR DUMMIES QUICK REFERENCE.PDF | 07/29/2010 | 10.52 MB |
VISUAL STUDIO C++ .NET.PDF | 07/29/2010 | 9.08 MB |
VISUAL_C___-_DIRECTX_RPG_GAME_PROGRAMMING.PDF | 07/29/2010 | 20.26 MB |
VOID.CSPROJ | 07/29/2010 | 3.26 KB |
VOID.CSPROJ.USER | 07/29/2010 | 1.51 KB |
VOID.PROJDATA | 07/29/2010 | 1.38 KB |
VOID.SLN | 07/29/2010 | 904 B |
VOID.SUO | 07/29/2010 | 7 KB |
WEBFORM_E.ASPX | 07/29/2010 | 765 B |
WEBSERVICE_AI.ASMX | 07/29/2010 | 722 B |
WEBSERVICECLIENT.CS | 07/29/2010 | 384 B |
WILEY,.PROJECT.ARCADE.BUILD.YOUR.OWN.ARCADE.MACHINE.(2004).LIB.PDF | 07/29/2010 | 47.14 MB |
WORDWARE PUBLISHING VIRTUAL MACHINE DESIGN AND IMPLEMENTATION IN C++.CHM | 07/29/2010 | 5.04 MB |
WORDWARE,.PROGRAMMING.MULTIPLAYER.GAMES.(2004).EEN_.BM.OCR.6.0.SHARECONNECTOR.PDF | 07/29/2010 | 6.14 MB |
WORDWARE.PUBLISHING.PROGRAMMING.GAME.AI.BY.EXAMPLE.ISBN1556220782.CHM | 07/29/2010 | 8.69 MB |
WORDWARE_PUBLISHING_-_INTRODUCTION_TO_3D_GAME_PROGRAMMING_WITH_DIRECTX_9.0.PDF | 07/29/2010 | 6.61 MB |
WORDWARE_PUBLISHING_-_STRATEGY_GAME_PROGRAMMING_WITH_DIRECTX_9.CHM | 07/29/2010 | 11.91 MB |
WROX PRESS - PROFESSIONAL C++.PDF | 07/29/2010 | 10.57 MB |
WROX PRESS C++ TUTORIAL.CHM | 07/29/2010 | 1.16 MB |
XML.CSPROJ | 07/29/2010 | 3.26 KB |
XML.CSPROJ.USER | 07/29/2010 | 1.51 KB |
XML.PROJDATA | 07/29/2010 | 1.88 KB |
XML.SLN | 07/29/2010 | 902 B |
XML.SUO | 07/29/2010 | 7 KB |
XMLWITHXPATH.CS | 07/29/2010 | 568 B |
XMLWITHXPATH_AI.CS | 07/29/2010 | 985 B |
XNA GAME PROGRAMMING FOR XBOX 360 AND WINDOWS.CHM | 07/29/2010 | 25.98 MB |