Personal Development Courses C/CREATING NEXT-GEN GAME ASSETS IN SOFTIMAGE

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1. INTRODUCTION AND PROJECT OVERVIEW.FLV06/19/20128.57 MB
2. SETTING UP ROTOSCOPE REFERENCES.FLV06/19/201228.84 MB
3. GETTING STARTED WITH MODELING THE CENTRAL AREA OF THE GUN.FLV06/19/201253.39 MB
4. MODELING THE GUN'S HANDGRIP.FLV06/19/201245.68 MB
5. CREATING THE AMMUNITION MAGAZINE FOR THE M-16.FLV06/19/201247.29 MB
6. FINISHING THE MAGAZINE AND TRIGGER GEOMETRY.FLV06/19/201253.61 MB
7. REPURPOSING GEOMETRY TO CREATE THE TRIGGER GUARD.FLV06/19/201233.48 MB
8. ADDING SECONDARY DETAILS TO THE MAIN AREA OF THE WEAPON.FLV06/19/201273.85 MB
9. MODELING THE FORWARD HAND GUARDS OF THE M-16.FLV06/19/201236.14 MB
10. CREATING THE WEAPON'S BARREL AND FRONT SIGHTS.FLV06/19/201236.58 MB
11. FINALIZING THE GEOMETRY FOR THE FRONT SIGHTS.FLV06/19/201235.54 MB
12. MODELING THE SHOULDER STOCK OF THE M-16.FLV06/19/201240.73 MB
13. CLEANING AND REDIRECTING SHOULDER STOCK GEOMETRY.FLV06/19/201247.70 MB
14. MODELING THE M-16 SCOPE.FLV06/19/201243.71 MB
15. OPTIMIZING POLYGON COUNT IN OUR LOW-RES GEOMETRY.FLV06/19/201247.29 MB
16. STARTING HIGH RESOLUTION DETAILING OF THE M-16.FLV06/19/201257.90 MB
17. MODELING HIGH RESOLUTION DETAILS FOR THE WEAPON SCOPE.FLV06/19/201242.46 MB
18. ADDING DETAILED RIDGES FOR THE FORWARD HAND GUARDS.FLV06/19/201267.05 MB
19. DETAILING THE HANDGRIP AREA OF OUR WEAPON.FLV06/19/201267.75 MB
20. MODELING THE SUBTLE RAISED AREAS ON THE M-16.FLV06/19/201244.02 MB
21. CREATING RECESSED AREAS OF THE MAGAZINE CLIP.FLV06/19/201229.95 MB
22. ADDING SEVERAL SECONDARY DETAILS TO THE M-16.FLV06/19/201259.16 MB
23. MODELING THE WEAPON'S EJECTION PORT COVER.FLV06/19/201248.90 MB
24. REFINING AND DETAILING THE TRIGGER GUARD GEOMETRY.FLV06/19/201240.29 MB
25. DETAILING THE FRONT HANDLE OF THE M-16.FLV06/19/201254.74 MB
26. STARTING THE UV LAYOUT PROCESS ON LOW-RESOLUTION GEOMETRY.FLV06/19/201258.87 MB
27. APPLYING UVS TO CYLINDRICAL AREAS OF THE M-16.FLV06/19/201245.89 MB
28. TECHNIQUES FOR FIXING OVERLAPPING UVS IN SOFTIMAGE.FLV06/19/201249.50 MB
29. UTILIZING CONTOUR STRETCH UV SUBPROJECTIONS.FLV06/19/201237.61 MB
30. LAYING OUT THE UVS OF THE FORWARD HAND GUARDS.FLV06/19/201249.30 MB
31. LAYING OUT THE UVS OF THE FRONT SIGHTS.FLV06/19/201287.96 MB
32. CREATING UVS FOR THE CENTRAL AREA OF THE M-16.FLV06/19/201289.68 MB
33. MERGING ALL LOW RESOLUTION GEOMETRY INTO A SINGLE MESH.FLV06/19/201283.57 MB
34. MERGING ALL HIGH RESOLUTION GEOMETRY INTO A SINGLE MESH.FLV06/19/201267.21 MB
35. USING THE ULTIMAPPER TO CREATE DETAILED NORMAL MAPS.FLV06/19/201263.17 MB
36. FIXING ULTIMAPPER SAMPLING ERRORS USING PHOTOSHOP.FLV06/19/201246.43 MB
37. CREATING COLOR MAPS FOR THE WEAPON USING PHOTOSHOP.FLV06/19/201250.12 MB
PROJECT_FILES.ZIP06/19/201241.41 MB

Total: 1.87 GB (2,008,532,469 Bytes) in: 38 File(s)